/* License Notice:
**
** This program is free software: you can redistribute it and/or modify
**    it under the terms of the GNU General Public License as published by
**    the Free Software Foundation, either version 3 of the License, or
**    (at your option) any later version.
** This program is distributed in the hope that it will be useful,
**   but WITHOUT ANY WARRANTY; without even the implied warranty of
**   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
**   GNU General Public License for more details.
** You should have received a copy of the GNU General Public License
**   along with this program. If not, see <https://www.gnu.org/licenses/>.
*/

/**
 * @file demo_level_background.hpp
 * @author TooOld2Rock'nRoll
 * @date 2023/12/07
 * @remark Last modified in 2024/fed
 * @brief Background for the ArcadeFighter demonstration level.
 */
#ifndef _DEMO_LEVEL_BACKGROUND_HPP_
#define _DEMO_LEVEL_BACKGROUND_HPP_

/*---- Includes ----*/
#include "scenery.hpp"


/*---- Typedefs ----*/


/*---- Macros ----*/


/*---- Class Declaration ----*/
/**
 * @brief A example of how a background could be implemented extending the Scenery class.
 * @extends Scenery
 */
class DemoLevelBackground : public Scenery
{
    private:


    protected:


    public:
        DemoLevelBackground (DomainID_t domain_id, Shader *sh);

        void load () override;
        void init () override;

        void update (double delta_t) override;
};//END DemoLevelBackground

#endif //_DEMO_LEVEL_BACKGROUND_HPP_

